Chinese telecoms equipment maker Huawei Technologies Co Ltd is expected to receive planning permission this week to build a 400-million-pound ($494.24-million) research and development centre in Britain’s Sawston village.The facility, 7 miles (11 km) from Cambridge, will be built for researching and developing chips for use in broadband.
The South Cambridgeshire District Council has been advised to approve the company’s application in full, the media reported.
The Chinese company wants to build the facility in the village of Sawston, seven miles from Cambridge. The area is frequently referred to as ‘Silicon Fen’ because of its cluster of high-tech firms. It hosts, among others, Japanese major ARM Holdings, and the new Huawei center is set to be located just 15 minutes from its headquarters.
According to the report, the local council has already been advised to approve Huawei’s application in full, and it is set to decide on the first phase as early as upcoming Thursday.
It is believed the center will become operational next year and employ 400 people, and will be used for researching and developing chips for use in broadband networks – the same technology which the US has been trying to block access to for the company.
Washington has been pressuring its allies, including the UK, to fully ban Huawei from the rollout of 5G networks, claiming that the Shenzhen-based firm represents a national security threat over its alleged links to the Chinese government. Huawei has denied the allegations. Earlier this year, Britain decided to allow the company to take part in its next-generation mobile networks.
Although London capped Huawei’s 5G involvement at a 35-percent market share and excluded it from supplying equipment to “sensitive parts” of the network, Washington was unhappy with the development.
In January, some US senators said the decision threatens to unsettle relations between the two nations. US President Donald Trump even considered restricting the UK’s access to intelligence shared between the ‘Five Eyes’ nations.
Though the Trump administration eventually backed away from that threat, it continued its pressure campaign against the Chinese vendor. In addition to blacklisting the company, the US tried to cut it off from global semiconductor supplies, which are necessary to manufacture 5G equipment and smartphones.
British security officials are studying the possible impact of the restrictions and have told operators to ensure they have enough Huawei equipment amid fears that the sanctions could disrupt the Chinese company’s ability to maintain supplies
Due to the COVID-19 global outbreak, industry digitization has entered a new phase of explosivedevelopment —a sign of the market’s strong resilience and its great potential for growth. Digitization can drive innovation in both government management models and business models of vertical industries, as well as boost production and service efficiency. With this in mind, what is the direction of digital transformation in various industries, and how should they transform? What advantages can Huawei bring in helping enterprise customers achieve business success? At the Huawei Global Analyst Summit 2020 (HAS 2020) on May 19, Huawei Enterprise Business Group shared its insights into industry trends and challenges it currently faces with global analysts and media. Huawei Enterprise Business Group will work with partners to explore the industry digitization market and help customers accelerate digitization and intelligence processes.
Due to external environmental changes, Huawei has great confidence to achieve its challenging new goals.Firstly, the development and unified application of new ICT technologies such as 5G, AI, and cloud computing has significantly accelerated the digital transformation in vertical industries. Secondly, due to the pandemic, governments and enterprises around the world have now realized that digital transformation is imperative. Therefore, the power and potential of a digital world is evident.
Mr. Qiu Heng, President of Global Marketing for Huawei’s Enterprise BG, introduced the business performance and objectives of Huawei Enterprise BG in 2019 during his “Bring Digital to Every Organization” speech. With support from global customers and partners, Huawei Enterprise BG achieved a sales revenue of CNY 89.7 billion in 2019, 86% of which came from partner contribution. Huawei serves more than 50,000 enterprise customers worldwide. Furthermore, 228 of the Fortune Global 500, and 58 of the Fortune Global 100 have chosen Huawei and Huawei’s partners to assist them in digital transformation. In Shenzhen alone, Huawei has helped more than 1800 enterprises implement digital transformation across finance, transportation, manufacturing, electric power, education, and healthcare. In the future, Huawei will continue to empower customers’ business success by leading industrial digital transformation, driving campus and data center reforms, and developing cutting-edge star products.
Huawei has been promoting digitization in the transportation industry for 20 years. By deeply integrating 5G, AI, and ICT within the industry, Huawei has helped transportation customers improve safety, efficiency, and experience in all areas. Mr. Xiang Xi, Vice President of Huawei’s Global Transportation BU, shared Huawei’s experience in the transportation sector,”With the transportation industry becoming more integrated in the future, Huawei will continue to cooperate with ecosystem partners to build a unified comprehensive transportation system by focusing on ‘One ID for Travel, One Order for Logistics, and One Brain for Operations and Supervision’.”
The digital transformation of the financial services industry strives to be “fully digital, fully intelligent, and fully open”. Due to the pandemic, the financial services industry has never been more confident and determined to implement digital operations. In addition, the financial services industry has demonstrated its advantages and value in conducting digital operations with new technologies. Mr. Vincent Chen, CTO of Huawei’s Global Financial Services BU, said that Huawei will continue to leverage its innovative technology and leading practices in ICT infrastructure to help financial institutions execute business strategies such as inclusive finance, as well as data-driven business innovation and open banking in order to deliver stable, secure and agile financial services.
The energy industry is facing challenges such as energy transformation, low-carbon needs, energy security, and friendly interaction in energy consumption. Mr. Xia Wenbo, Chief Digital Transformation Officer of Huawei EBG Global Energy Industry, believes that these challenges will accelerate the transformation and upgrade of the electric power industry. “Huawei will work with customers in the electric power industry to promote the application of cloud computing, big data, 5G, and AI technologies in the industry, thereby ensuring secure and stable running of the power grid, supporting large-scale new energy access, and improving operational efficiency. In addition, this will help develop new services and accelerate the industry’s digital transformation,” said Xia.
In the future, Huawei will build the foundation for digital China and the core for a digital world based on “New Connectivity, New Computing, New Platforms, and New Ecosystems”.
As we near the end of Sony’s fourth-generation console, it’s time to start digging for rumors about its successor — the PlayStation 5. For a while, it seemed like we’d continue getting newer versions of the PlayStation 4 with only slight technical upgrades, such as the PS4 Pro and PS4 Slim, but Sony officially confirmed it’s working on the next (and possibly last) PlayStation gaming console. It won’t be alone: Microsoft is hard at work on a next-generation Xbox, called Xbox Series X as well.
Rumors and confirmed details have been circulating on the internet, and we’ve done our best to gather it all right here. From hardware to games, here is everything you need to know about the PS5 — and yes, that is the name.
Sony is working on a new console
As we have come to expect from Sony, the company didn’t reinvent the wheel when naming the next PlayStation. It’s called the PlayStation 5, also known as the PS5. With the name, Sony is showing that it is taking a true jump into the next generation, rather than a half-step like with the PS4 Pro.
Sony first confirmed that it was actively working on a new console in an interview with the Financial Times. CEO Kenichiro Yoshida confirmed that it is “necessary to have next-generation hardware.” In the same Financial Times report, it was said that the PS5 wouldn’t be radically different in design than the PS4.
This falls in line with what system architect Mark Cerny told Wired during an April 2019 interview. As you’ll find below, Sony’s next console will get a significant upgrade in power.
PlayStation 5 specs
In the interview with Wired, Mark Cerny revealed that the PS5’s CPU and GPU are AMD chips that will be able to support 3D audio, 8K graphics, and ray tracing, a feature currently found on very powerful PCs. The CPU will be an eight-core chip based on the Ryzen line and use Zen 2 microarchitecture. The GPU will be based on the Radeon Navi line. Despite specs that significantly outperform current-generation consoles, a recent rumor speculates that the PS5 will still have less power than recent high-end PC graphics cards. Hardware leaker Komachi suggested that the PS5’s AMD Oberon APU (which combines CPU and GPU) will run at 2GHz. While that more than doubles the speed of the PS4 Pro and outpaces the Nvidia RTX 2070 Super, it’s not as powerful as the Nvidia RTX 2080 line.
So, what do we know about the chips? In a follow-up interview with Wired, Cerny confirmed that the GPU would be capable of hardware-based ray tracing, rather than a software-side solution.
The PS5 will also be ditching a hard-disk drive in favor of a solid-state drive with higher bandwidth than those used in current PCs. With the move to an SSD drive, loading times should be reduced significantly when compared to Sony’s latest PS4 model, the PlayStation 4 Pro.
In an investor briefing, Sony shared that content that takes more than eight seconds to load on the PlayStation 4 Pro can be done in less than a second on the next-generation console. It is also rumored to be more powerful than Xbox’s Project Scarlett but this is currently unconfirmed.
The PlayStation 5 will support Blu-ray discs, as well as digital downloads and game streaming. The console will be equipped with a 4K Blu-ray player, just like the Xbox One S and Xbox One X, and it will use games with a data capacity of 100GB.
To help mitigate installation times brought on by huge file sizes, Sony will make use of the SSD and allow you to only install the parts of games you want to play, such as a competitive multiplayer mode or campaign. Games can also be loaded to specific modes from the dashboard, so you can join your friend in a match without having to go through the entire starting process as you would on games for PS4.
Mark Cerny confirmed that the PlayStation 5 will be backward compatible with PS4 and PS VR games. This will not include PS3, Ps2, or PS1 games according to the BBC. The reason for this, Cerny cited, was the PS5 and PS4’s similar architecture. Sony later said it planned to use backward compatibility to help players transition into the next-generation system from the PS4.
The next PSVR?
Though Sony has not outright confirmed a successor to the PlayStation VR yet, the company has made it clear that it intends to improve on the headset’s design with future iterations. at the Collision Conference in Toronto, PlayStation’s global head of R&D Dominic Mallinson said that Sony aims to make future versions of PlayStation VR lighter, and less encumbered by wires. It’s possible that there will even be a completely wireless version released in addition to a more traditional model, with the wireless version costing more.
The CNET report also said PlayStation is considering using eye-tracking technology in its headset. This is something we’ve seen in premium headsets like the Vive Pro, and it would make way for more sensitive and intuitive control schemes in virtual reality games.